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Can I create like Crowd City (Voodoo)

Discussion in 'Navigation' started by unity_SqKRi3Klpu8M1w, Oct 21, 2019.

  1. unity_SqKRi3Klpu8M1w

    unity_SqKRi3Klpu8M1w

    Joined:
    Oct 21, 2019
    Posts:
    11
    Hi guys!
    I tried game like Crowd City used Navmesh, when agent >150, tracking algorithm agent follow player looks terrible (The bots collide, overlap each other.)
    How can I make it. Should I use new algorithm.
    Do you know algorithm that used in Crowd city is?
    Please help me, thanks a lot.
     
  2. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    966
    My guess is that they are using a combination of a navmesh for general direction and fluid dynamic simulations for smaller level interactions. In large groups people tend to act like a fluid.