I'm moving away from Anima2d towards 2DAnimation. One feature in Anima2D that I haven't yet found in 2DAnimation is the option to create a 'hole' in the sprite's geometry. Anima2D had a 'hole' button, and, here was the user manual blurb: "Add holes: Sometimes you may want to avoid showing a part of the mesh in your game. To do that you can use a hole, which you can add to an enclosed area by pressing the Hole button and then double-clicking at the place you want to add the hole to" Does 2DAnimation have any equivalent? Specifically, I'd like to create a hole *AFTER* the auto-geometry does most of the grunt-work for me. For example, imagine a smaller circle cut out from the inside of a larger circle (topologically equivalent to a 2d donut, for example). I'm not seeing an option to do this in the UI. Am I missing something in the UI, or is this a missing feature? if it's missing, is it planned for a future release?