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Question Can I control a blending mode in material inspector? [Shadergraph]

Discussion in 'Shader Graph' started by JATOY, Jul 23, 2023.

  1. JATOY

    JATOY

    Joined:
    Oct 25, 2019
    Posts:
    4
    화면 캡처 2023-07-23 215504.png

    화면 캡처 2023-07-23 215539.png

    In AmplifyShader I can control a Blending mode in material inspector with enum property, Can I do the samething in Shadergraph??

    I did lots of experiement for hours but I failed ; ( Please Help me
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,362
    I don't think this is possible at the moment.
    Make a feature request at the roadmap
     
  3. EricFFG

    EricFFG

    Joined:
    May 10, 2021
    Posts:
    176
    You can make a switch and then ask for a number which corresponds to the thing, its not beautiful but it works
     
  4. JATOY

    JATOY

    Joined:
    Oct 25, 2019
    Posts:
    4
    Oh, Im gonna try this Thank you!
     
  5. JATOY

    JATOY

    Joined:
    Oct 25, 2019
    Posts:
    4
    Good, I should wirte it on roadmp :D
     
    DevDunk likes this.
  6. FredMoreau

    FredMoreau

    Unity Technologies

    Joined:
    May 27, 2019
    Posts:
    108
    Hi,
    thanks for bringing this up!
    Here's a card on Product Board for you to contribute feedback to.