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Can GameObject physics interact with Entity physics?

Discussion in 'Entity Component System' started by Conspiracy, Jan 6, 2020.

  1. Conspiracy

    Conspiracy

    Joined:
    Oct 22, 2016
    Posts:
    40
    I'm very new to this DOTS thing and when I watch talks about it, the developer that's talking always says something about still having gameobjects whilst at the same time implementing entities.

    they say the player can still be a gameObject but if that's so how is the player able to interact with the entities?

    I know there's a convert to entity script but that still means I have to write code for the player as if it was an entity and not a gameObject which will still take a long time. As far as I know, entities and gameObjects don't even use the same physics engine. Entity uses Unity.Physics whilst gameObjects uses UnityEngine so I dont even know how those two things can work together.

    anyway, please help cause I am very frustrated and my head hurts.