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Question Can Decals support World UV's?

Discussion in 'High Definition Render Pipeline' started by OliverVSmith, Jul 30, 2020.

  1. OliverVSmith

    OliverVSmith

    Joined:
    Nov 7, 2017
    Posts:
    51
    Hello,
    Using Unity 2019.3.8f1, and HDRP 7.3.1. Can Decal Projectors support World UV's in a shader?
    So far, our testing seems to suggest that they sort of can, but the depth breaks.
    IE. we make a shader graph for them, put a material with it onto a Decal Projector but no matter what we do, we end up with the decal "Cutting" into whatever it's projected onto (so we get a Cube cut) rather than lying over the top of the target objects.

    Any suggestions would be very welcome.
     
  2. OliverVSmith

    OliverVSmith

    Joined:
    Nov 7, 2017
    Posts:
    51
    Examples
    upload_2020-6-18_1-3-47.png
     

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