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Can anyone Good with Unity Help Me PLEASE?!!?!?

Discussion in 'Community Learning & Teaching' started by Labinator, Aug 4, 2015.

  1. Labinator

    Labinator

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    Going to sound like a total noob... but can someone like skype with me and we do step by steps lol I really want to learn how to use unity and make games and such just as most of you once did, but it is very very very hard to get at the very beginning, I know their is a lot of tutorials and all, but I rather someone show me steps so I can comprehend it better would be greatly appreciated! thanks just reply back on here even if it is a short answer or something I really need feedback right now soon to give up :(
     
  2. LaneFox

    LaneFox

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  3. Labinator

    Labinator

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    Dude I knoww obviously lol, I need some hand to hand help though, like everyone that makes tutorials does splendid jobs but most them dont explain the obvious of obvious they dude some like freaky deeky S*** i need help with but thank you
     
  4. RavenLiquid

    RavenLiquid

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    Well the projects are a great way to start. Most of them assume no knowledge of Unity or C#. My first tutorial was the survival shooter, and my only complaint has to do with my C# knowledge(I'm a C# software engineer) that made it feel slow as they were explaining the obvious to me.

    Start with the rollerball tutorial and do the Survival one next. I skipped the rollerball one and got through it fine.

    Just start the tutorial and follow along.
     
    theANMATOR2b and Labinator like this.
  5. Labinator

    Labinator

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    Sounds good dude thanks, btw I dont know how to code in any language, I really want to learn that too since im taking animation and programming in college next september ( not this one) so is Unity the right way to go for both?! and also if i get stuck on the tutorials, will you help me kind sir?
     
  6. Labinator

    Labinator

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    Also which 3d modelling program should I get AUTO DESK MAYA, or Auto Desk 3ds max
     
  7. LaneFox

    LaneFox

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    You need to discipline yourself to learn. There is ample information out there.

    Both, or neither, or something else. It doesn't matter. What does matter is that you learn the fundamentals of your target subject, like Modeling, Animation, Texturing, Programming, etc... Applications change all the time, the fundamentals carry through.


    So learn.

    http://www.csharp-station.com/tutorial.aspx
    https://www.microsoftvirtualacademy...es/c-fundamentals-for-absolute-beginners-8295
     
    theANMATOR2b likes this.
  8. Labinator

    Labinator

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    I can do Animation, texturing, not programming or modelling though lol, the thing is I just need to know where to start for programming, and for modelling I guess...
     
  9. LaneFox

    LaneFox

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    You have three good links to start with.

    When you exhaust those options, refer to Google Search for more specific tutorials and lessons.
     
    Labinator likes this.
  10. Labinator

    Labinator

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    Okay thank you so so much, if I have any problems how do I contact you?!?!
     
  11. jhocking

    jhocking

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    This thread I assume. Most people don't want every random beginner emailing them.

    Too bad my book didn't exist yet, it assumes you already know the basics of how to program.
     
  12. Labinator

    Labinator

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    Joe Hocking, Can u share with me the tutorial?! I dont know the basics lol
     
  13. jhocking

    jhocking

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    Personally I usually recommend Codecademy to beginners (their interactive lessons work really well) but LaneFox's suggestions are good too. In either case, you should really only spend like a weekend there to learn the basics of programming, and then dive into Unity scripting itself. The Learn section of this site is great for that, or if you'd prefer a book I wrote Unity in Action.
     
  14. Labinator

    Labinator

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    Thank you! and okay so how will I know when to stop reading how to program!?
     
  15. jhocking

    jhocking

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    There isn't really a hard cutoff. But around once you've learned about variables, loops, 'if' statements, and functions; those basics will make Unity scripting so much clearer, and everything else you'll just pickup while working on other projects.
     
  16. Labinator

    Labinator

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    Thanks man you guys showed me some real positive feed back I appreciate it
     
  17. IgorAherne

    IgorAherne

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    take a look at this lesson, it has all that you need to get started and become intermediate in just one session.
    Coding starts from 1:45:00
     
  18. Labinator

    Labinator

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    Thanks man, which compiler should I get? and should I get notepad ++?
     
  19. Labinator

    Labinator

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    Omg I am on the Survival Shooter Tutorial, and hes trying to explain what coding is, and its damn confusing he keeps saying "some of you should be familiar with this" and I have no clue...
     
  20. Labinator

    Labinator

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    Dude im having a problem with the "Survival Shooter Tutorial" This is what it says:
    "
    NullReferenceException: Object reference not set to an instance of an object
    EnemyMovement.Update () (at Assets/Scripts/Enemy/EnemyMovement.cs:25)
    "
    And When I go to check this is what I find...
    "if(enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0)"

    No clue how to fix... :/
     
  21. Labinator

    Labinator

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    Nvm I fixed it, they had it "// (Greyed out)" but since i copy and pasted it , it wasnt a actual value yet LOL im getting better at this already xD
     
  22. jhocking

    jhocking

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    sounds like you already got past these two issues, but
    You don't need to get anything beyond what comes with Unity. The compiler is part of Unity, and the code editor MonoDevelop comes with Unity.
     
  23. renaissanceCoder1

    renaissanceCoder1

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    To Labinator...
    If you do not know how to program whatsoever - Unity is not the place you want to start. If you want to learn game development, then learning the bare-bone basics of how to program in C# is fundamental to your success.

    Start learning C# with Visual Studio here: C# Video + Text Tutorials

    Cheers.
     
  24. supamigit

    supamigit

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    Dec 2, 2012
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    Ill behonest the Unity tutorials are abit INTENSE for coding reason cause they dont actually do it in stages with the code but give you the full project and break that down for you... No as a new coder too i found this increasingly hard if you wanted to change ANYTHING to do with the backend stuff so to speak...

    So i advise this as new
    GO learn small turorials.. Block break or something small this will allow you to see the basics of the code that later will be part of the bigger projects ( you will basically understand the IF statements etc because they have less to them)

    OR

    Use there Projects forget about the majority of the coding side and work more on PIPE-LINING assets, models etc from 3dmax, maya, or even better as it has near KICKASS animation crossover Blender..

    i can skype a few times if you want to try and answer some mind boggling stuff that you just cant explain in words and need to verbalise your request... hit me up..

    ps
    http://forum.unity3d.com/threads/new-rpg-tutorial-series-produced-by-hardlybriefdan.245904/

    this has TONS on Just coding for c# but as of vid 78 starting to implement it into Visuals in unity.. may be worth getting on it now before it becomes a brackeys special of 200+ un follow able videos... (They are still awesome btw great reference vids)
     
    Labinator likes this.
  25. Labinator

    Labinator

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    supamigit Yes thank you, I would love to skype to ask more questions, cause I dont want to give up I got the survival shooter almost finished, it help me know how to code VERY VERY little though so I am a practice on that for a few weeks but what is your skype name sir?
     
  26. Adam-Buckner

    Adam-Buckner

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  27. Labinator

    Labinator

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    Thank you Adam!
     
  28. georetro

    georetro

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    I have a collection of tutorials that, for the most part, I have used. http://forum.unity3d.com/threads/collection-of-unity-tutorials.234490/ I would highly recommend checking out some of the tutorials listed there because they are really good. My favourite would have to be Jonathon Weinberger's tutorials as he challenges you and fully explains EVERYTHING! I hope I could have been of some help :)
     
  29. Menatombo

    Menatombo

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    Feb 6, 2014
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    What I do when I'm making a game is to break it down in to bites. What do I want to do? What is the outcome? I break the game down piece by piece and start making those pieces. Once they're all made (levels, player, animations, textures, enemies, etc). I put them together in to the game stage and go from there. Baby steps make all the difference. Although, everyone has their own style.

    If you get stuck the forums are a great resource and so is http://answers.unity3d.com/ You can usually find someone to help if you give them the bits you are stuck on. It's been invaluable to me since I started using Unity.
     
    georetro likes this.