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Can Anyone Explain How I Can Solve This Camera Issue?

Discussion in 'Cinemachine' started by tenzi031, Apr 12, 2019.

  1. tenzi031

    tenzi031

    Joined:
    Oct 12, 2018
    Posts:
    5
    Hi everyone, It's my first time using Cinemachine (Oh why didn't I find this earlier) but I'm running into a slight issue with strafing. The camera is a freelook camera being used like a 3rd person (Like elder scrolls for those who have played them). In the video when my character strafes left and right the camera does this weird rotation to the opposite side.

    Things I have tried: Adjusted the damping of all rigs, changed the radius and height of the rigs, Changed the look ahead value to 0 (When this is a higher value it gets strong but still happens at 0)

     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    You should definitely turn off the lookahead.
    Did you try turning off the position damping in the rigs? That's where this is coming from.

    upload_2019-4-15_11-18-49.png

    Do it for all 3 rigs