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Can anyone advise: workflow differences regarding interactive *stereoscopic* 360 video ?

Discussion in 'AR/VR (XR) Discussion' started by Patchbristol, Dec 9, 2017.

  1. Patchbristol

    Patchbristol

    Joined:
    May 17, 2015
    Posts:
    4
    I am wanting to create an interactive 360 video in Unity but will be using a stereoscopic camera. The workflow for interactive monoscopic 360 video has been presented, but I haven't seen anything about stereoscopic video. Can anyone point me the right direction or advise who I should ask?

    Thanks very much,

    Patrick.
     
  2. marcusestes

    marcusestes

    Joined:
    Feb 2, 2017
    Posts:
    17
    The new 2017.3 beta includes a new material panoramic skybox shader that makes working with stereoscopic 360 videos much, much easier. You just need an equirectangular projection video source (or a cubemap), and can pack the stereo channels left/right or top/bottom.

    Here's a forum thread that has links to the docs and a sample project file.
     
  3. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    652