Is it possible to have the host update the lobby count? At the moment the count updates if someone joins, and I also have players leave which updates the count. However, if a player crashes (so they couldn't leave.) then the player count doesn't update, even when refetching the lobbies to see what is joinable. Is there a way to have the host update the count periodically? I see I can update the lobby options but that isn't what we need, so can the host update the player count? I don't see anything about this in the documentation or via searching. thanks for any assistance! edit: ok continuing to research around, maybe I need to have the host subscribed to any players disconnecting and then have the host run LobbyService.Instance.RemovePlayerAsync? If host receives that event? Is that how this should be handled?