Search Unity

Can a generic rig also have a mesh collider?

Discussion in 'Animation' started by dustinbhyden, Apr 21, 2015.

  1. dustinbhyden

    dustinbhyden

    Joined:
    May 26, 2014
    Posts:
    5
    I can' t seem to get my dragon to have a mesh collider if I have generic set as the animation type.
    Doe's bake into pose change this or is this another way I can fix this?
    I understand why this wouldn't work but I was wondering if maybe someone magical knows how to do this.
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    It's not possible to have animated mesh colliders. Updating mesh colliders is too slow.

    --Eric