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Can a game client pull data from the analytics server?

Discussion in 'Unity Analytics' started by illinar, Apr 3, 2019.

  1. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    863
    When a player completes a level, I want to display this "This level was solved by X% of players", where X is given by an analytics server to the game client. Is that possible?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    We do not currently offer such a feature.
     
  3. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    863
    Thank you for the reply.

    Actually I think I can just make a remote setting for that manually when the data will be in.
     
  4. JeffDUnity3D

    JeffDUnity3D

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    Yes, that would work, but would be a manual process that you would need to update daily.
     
  5. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    863
    Yes, manual at first, but after say a 1000 full playthroughs the statistics will remain the same. But if you were to ever implement such feature maybe you could plug stats into the remote settings somehow, and update them at a certain low rate. Just an idea, I would doubt that there is enough demand for such feature.

    Actually there might be a demand for such feature. Leader boards, for example.

    "Who got the highest score on this level in the last month?"