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Unity UI Can a child object ignore/override the canvas scaler settings of it's parent canvas?

Discussion in 'UGUI & TextMesh Pro' started by jhow77, Jun 14, 2017.

  1. jhow77

    jhow77

    Joined:
    Jan 10, 2017
    Posts:
    19
    Is there a way to make a particular child object ignore the Canvas Scaler settings of the Canvas it’s resting within?

    I have my Canvas Scaler settings arranged so that UI elements adjust their scale according to height (Screen Match Mode matches height). But there are a couple objects in which I don't want this to happen.

    For those specific elements, is there a way I can override this behavior?