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Campaign/Story Mode?

Discussion in 'Game Design' started by amor998, Mar 31, 2020.

  1. amor998

    amor998

    Joined:
    Mar 22, 2020
    Posts:
    4
    Hi everyone,

    I'm just wondering is the a way to develop a campaign/story mode? I want to make a campaign for an action adventure game (sort of like the newest tomb raiders), is that possible in Unity? If so, how?

    Thanks for your help in advance.
     
  2. MrArcher

    MrArcher

    Joined:
    Feb 27, 2014
    Posts:
    106
    Hey @amor998, yep it's possible in Unity, but it'll be a big undertaking. Are you struggling with something in particular, or is it more of a case of not knowing where to start?
     
    JoeStrout likes this.
  3. amor998

    amor998

    Joined:
    Mar 22, 2020
    Posts:
    4
    Hi thank you for your response. It`s more not knowing where to start.
     
  4. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,753
    Have you made any games before?
     
    BYD and JoNax97 like this.
  5. amor998

    amor998

    Joined:
    Mar 22, 2020
    Posts:
    4
    Yes very basic like pong at the start and then as I've gone along I've made more complex games, but a story game is something I've never tried before so I'm hoping to make a short story. I'm up for the challenge.
     
  6. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    966
    Campaigns are just multiple scenes stitched together. My game is both campaign and multiplayer, and I’ve done very little code that was “campaign specific.” Just make your encounters in different scenes, then once they all work individually, stitch them together with some scene loading and save/load code.
     
  7. amor998

    amor998

    Joined:
    Mar 22, 2020
    Posts:
    4
    OK thank you that makes sense actually, we'll see how I go.
     
  8. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,541
    Anyone asking if something can be done almost certainly needs to reel in their expectations.

    Well, everyone needs to reel in their expectations.

    And in life, too, not just game development.

    Also when buying a Saturn.
     
    Joe-Censored likes this.