Im trying to disconnect from a game and then re-join the game with the client but are running into some problems: to reproduce on the standard github version: 1 start server & start client and connect the client to the server 2 "leave game" on the client / or / from the cmd run the disconnect command on the client side 3 on the client side: cmd: connect 127.0.0.1 - conenct back to the server 4. observe the crash! I keep running into this problem: 687: EXCEPTION at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UpdatePlayerCameras.OnUpdate () [0x00046] in D:\eget\FPSSample\Assets\Scripts\Game\Systems\PlayerCamera\PlayerCameraSystem.cs:111 at Unity.Entities.ComponentSystem.InternalUpdate () [0x0003c] in D:\eget\FPSSample\Library\PackageCache\email@example.com\Unity.Entities\ComponentSystem.cs:475 at Unity.Entities.ScriptBehaviourManager.Update () [0x00001] in D:\eget\FPSSample\Library\PackageCache\firstname.lastname@example.org\Unity.Entities\ScriptBehaviourManager.cs:83 at PlayerModuleClient.CameraUpdate () [0x00001] in D:\eget\FPSSample\Assets\Scripts\Game\Modules\Player\PlayerModuleClient.cs:258 at ClientGameWorld.LateUpdate (ChatSystemClient chatSystem, System.Single frameDuration) [0x00147] in D:\eget\FPSSample\Assets\Scripts\Game\Main\ClientGameLoop.cs:268 at ClientGameLoop.LateUpdate () [0x0001e] in D:\eget\FPSSample\Assets\Scripts\Game\Main\ClientGameLoop.cs:901 at Game.LateUpdate () [0x00028] in D:\eget\FPSSample\Assets\Scripts\Game\Main\Game.cs:658 looks like the HandlePlayerCameraControlSpawn initialize is not happening properly on the second connect. The Initialize camera methods is executed on the client when the first connection to the server is made. But after disconnecting and reconnecting its not executed. Please help me solve this crash so that i can leave a server and re-join - its blocking my progress.