I've struggled pretty much all day trying to find a clear-cut solution to this. My expectation is that Unity offers this out of the box, because so many games function like this, but I don't know what I'm looking for. I've followed a ton of camera tutorials today, none of them end up achieving the goal. So here's a clear cut example of what I expect: That's Remnant: From the Ashes, on PC. It's a third person shooter, the crosshair is 1-1 with your mouse movement. If you look left or right, your character turns in exactly that fashion. You hold "W" to move, you can press "A" and "D" to strafe, but steering or rotation is done via the mouse. That's what I expect and want. My assumption is that Cinemachine offers this out of the box and I'm just unsure of what to look for, but if it doesn't, I'd be greatly appreciative if someone could guide me in the right direction.