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Bug Camera Stacking In URP with different Postprocessing not work

Discussion in 'Universal Render Pipeline' started by shibi2017, Jul 15, 2022.

  1. shibi2017

    shibi2017

    Joined:
    Jan 18, 2018
    Posts:
    153
    I got a cameraA as base camera with a volume layer refs to volumeA:
    And I got a Overlay CameraB with a volume mask refs to volumeB:
    And What I got on screen is that the objects inside cameraA seems to be bloomed twice(twice the brightness), and the objects inside cameraB are bloomed once:
    How does this happen?And how to solve it?
     
  2. shibi2017

    shibi2017

    Joined:
    Jan 18, 2018
    Posts:
    153
    volumeA:
    upload_2022-7-15_17-17-35.png
    volumeB:
    upload_2022-7-15_17-17-53.png
    screen shot:
    upload_2022-7-15_17-18-13.png
     

    Attached Files: