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Camera sometimes starts at floor level - 2018.2.13

Discussion in 'VR' started by briank, Feb 20, 2019.

  1. briank

    briank

    Joined:
    Mar 25, 2017
    Posts:
    74
    On launch, the camera will sometimes start at the floor level, i.e. y == 0.... This is inconsistent to reproduce but happens fairly frequently. Tracking wise, the device should be in a good state. When launching the app from the Windows cliff house, the tracking is perfect but as soon as the Unity app opens, the headset position is moved to floor level. This will sometimes resolve itself after a number of seconds, but not always.

    I found a related issue (1001658) that says there was a fix in 2018.2, although the issues page doesn't specify a specific version. Is there a specific version which this fix was published in?
     
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    It appears it was fixed in Version 2018.2.0a8, which was last year in April. I would think that any of the latest 2018.2 branches would have the target fix, if you find out otherwise please let us know.
     
  3. briank

    briank

    Joined:
    Mar 25, 2017
    Posts:
    74
    I do still see this in my project, especially when using the player. Unfortunately, I don't have a good repro case for filing a bug.
     
  4. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,983
    This happens sometimes with VR on 2018.3 latest also btw.