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Camera Settings

Discussion in 'Cinemachine' started by Dan_Miller, Dec 28, 2019.

  1. Dan_Miller

    Dan_Miller

    Joined:
    Sep 4, 2012
    Posts:
    31
  2. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    Sorry for the delay. Everyone is out for the holiday still.

    I wouldn't have said that this was a Cinemachine issue per se. I'll ask internally and see if anyone has any thoughts.
     
  3. Patrick_DeV

    Patrick_DeV

    Unity Technologies

    Joined:
    Jan 3, 2020
    Posts:
    1
    Going frame by frame, it looks like the popping is cases of LOD changes (pile of rocks in the far left of frame 0:17), or when transitioning to an LOD that has realtime shadows (0:14, the ferns in the center of frame look like they transition from a higher LOD with no shadows, to a lower LOD level that has shadows enabled accompanied by a fast fading transition).

    As a test, you could disable Animate Cross-fading on the LOD Group components for the flashing assets:
    https://docs.unity3d.com/Manual/class-LODGroup.html

    I don't see a case where an object disappears/appears entirely.
     
  4. Dan_Miller

    Dan_Miller

    Joined:
    Sep 4, 2012
    Posts:
    31
    Thank you for the help. I spent a few hours with it but I wasn't able to isolate the flashing assets so started disabling Animate Cross Fading on everything. That was very time consuming and I noticed frame rate dropped by half. I haven't had the time to continue with it for now.