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Camera.RenderType and camera stack does not exists

Discussion in 'Universal Render Pipeline' started by tarzmedia, Mar 7, 2021.

  1. tarzmedia

    tarzmedia

    Joined:
    Apr 19, 2014
    Posts:
    14
    I just created an empty 3D Project.
    Added URP and PostProcessing Packages.
    created UniversalRenderPipelineAsset, and UniversalRenderPipelineAsset_Rendered.
    assigned to project settings>Quality>Rendering
    and I don't see camera render type or camera stack section properties for Main Camera.

    Unity 2020.2.6

    what am I missing ?
     
  2. tarzmedia

    tarzmedia

    Joined:
    Apr 19, 2014
    Posts:
    14
    ok found.
    because of Project Settings>Graphics > Scriptable Pipeline settings was none.
    hope this answer will help someone else.
     
    Last edited: Mar 7, 2021
  3. Seromu

    Seromu

    Joined:
    Nov 30, 2015
    Posts:
    34
    saismee likes this.
  4. FreshFineBread

    FreshFineBread

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    Apr 19, 2020
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    Deepscorn likes this.
  5. Seromu

    Seromu

    Joined:
    Nov 30, 2015
    Posts:
    34
    Youe need to remove a old UniversalRenderPipelineAsset.asset.
    And recreate UniversalRenderPipelineAsset.asset.