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Question Camera Rendering Path = Deferred don’t work in Android

Discussion in 'Android' started by Mikhail007, Oct 15, 2020.

  1. Mikhail007

    Mikhail007

    Joined:
    Sep 11, 2015
    Posts:
    7
    Please help me understand how to get rid of two problems on Android:

    1. All objects in the distance are in a smoke;
    2. Thin objects (a cube with a texture, scale = {1; 1; 0.002}) the texture flickers at a large distance.

    Everything is fine in UnityPlayer on Windows.
    The camera has: Rendering Path = Deferred

    Untiy version: 2019.3.11f1 Personal

    Image on UnityPlayer:

    Image on Android

    Thin objects are targets.

    Android characteristics:
     
  2. IsouEU

    IsouEU

    Joined:
    Aug 4, 2018
    Posts:
    12
    I think Rendering Path = Deferred don't work in android, at least with unity.
    In my android I lose reflections from deferred and still low FPS.