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Camera render to texture is different from scene render

Discussion in 'General Graphics' started by shibi2017, Jun 5, 2020.

  1. shibi2017

    shibi2017

    Joined:
    Jan 18, 2018
    Posts:
    153
    upload_2020-6-5_10-41-9.png
    the right quad is a plane GameObject and with vfx on it surface, and I put a camera towards this plane and render it to a RenderTexture.
    the left quad with a unlit Texture, and the Texture just show what it recieve, but visually, the left beightness is different form the scene view(right quad).
    Why?
    and this is a colored plane:
    upload_2020-6-5_10-44-29.png