I used to have the same problem with my first AR app for Android. This C# code helped me out and it works perfectly for me, just like a normal camera does. Hopefully this works for you too Code (CSharp): using UnityEngine; using System.Collections; using Vuforia; public class CameraFocus : MonoBehaviour { void Start() { var vuforia = VuforiaARController.Instance; vuforia.RegisterVuforiaStartedCallback(OnVuforiaStarted); vuforia.RegisterOnPauseCallback(OnPaused); } private void OnVuforiaStarted() { CameraDevice.Instance.SetFocusMode( CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO); } private void OnPaused(bool paused) { if (!paused) { CameraDevice.Instance.SetFocusMode( CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO); } } }
May be related: https://forum.unity.com/threads/arfoundation-camera-not-in-focus.607735/#post-6373611