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Camera: Orthographic HDR

Discussion in 'Unity 5 Pre-order Beta' started by Lunatix, Feb 22, 2015.

  1. Lunatix

    Lunatix

    Joined:
    Dec 28, 2012
    Posts:
    11
    I am currently working with some image effects and noticed that, if the cameras projection is being changed from prespective to orthographic, the render target source passed to an image effect changes from ARGBHalf to ARGB32 - regardless of the HDR option.

    Is this behaviour intentional or a bug?

    Editor version is Unity 5.0.0 f2.
     
  2. Lunatix

    Lunatix

    Joined:
    Dec 28, 2012
    Posts:
    11
    Found the answer to my question this morning: I had turned on multisampling which is incompatible with HDR render textures.
    However, it would be nice to know why HDR still seems to work when turning on multisampling and perspective projection - but not orthographic.
     
  3. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,644
    Yeah we still did not implement MSAA with HDR (but that's not 5.0 specific; it was always like that). Someday!
     
  4. Lunatix

    Lunatix

    Joined:
    Dec 28, 2012
    Posts:
    11
    I'm sorry - I thought it could be a bug because of the described behaviour.
    Feel free to move the thread to a specific category :)
     
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