I have a camera that will only render once one of its properties has been modified using the Inspector during Play mode. It does not matter which property I modify. It starts working immediately upon modification of any of the properties. Modifying one or more of its properties via script will not cause it to start working, it has to be done manually through the inspector. This modification must be done during Play mode. It's a really odd quirk, the Camera component is disabled since I don't need it rendering itself, I call Render() manually every frame according to a batch of meshes that I need to render to a corresponding batch of render textures. The whole setup works flawlessly, with the one exception being that it won't do anything until I go and edit one of the Camera's properties after hitting Play. I can't think of any reason for this. I've posted here and on UnityAnswers, since I feel like this falls a bit outside of the realm of a simple "Hey guys help me do XYZ." Thoughts?