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Discussion in 'Documentation' started by Gweini, Sep 2, 2018.
anyone see the problem?
btw, i've never used unity b4..
I don't see the problem. In Update method you are updating position of your camera as I understand by the name of the script. So it doesn't matter what is the initial position of your camera, it gets overwritten by Update method whenever you run it.
The fix was to import the FBX into a new max scene, and then reset all the Xforms again while the meshes were linked.
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