Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Question camera move up and down while moving

Discussion in 'Cinemachine' started by feras553, Apr 23, 2021.

  1. feras553

    feras553

    Joined:
    Apr 22, 2021
    Posts:
    2
    hi i have a weird problem when i move my character while using cinemachine the camera go up when i move forward and down when i move to the back how can i stop this
    i didn't found any better words to describe the problem i wish you can understand what i mean and ty
     
  2. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    I think we'll need more information to help on this. Could you post a screenshots of your virtual camera's inspector, and maybe a short video showing the incorrect behavior?
     
  3. feras553

    feras553

    Joined:
    Apr 22, 2021
    Posts:
    2
    sorry it doesn't allow to post a video
     

    Attached Files:

    • 2.png
      2.png
      File size:
      64.5 KB
      Views:
      317
    • q.png
      q.png
      File size:
      81.1 KB
      Views:
      310
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,905
    Have a look at the AimingRig sample scene shipped with CM. Is that closer to the behaviour you're looking for?
     
  5. thatflynnster26

    thatflynnster26

    Joined:
    May 7, 2021
    Posts:
    2
    If you're using a freelook camera, setting the x, y, z damping to 0 for all three rigs might fix your problem. You can find them under Orbits > Top/Middle/BottomRig.
     
    lionstrike2_unity likes this.