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Camera Layering and Lighting issues

Discussion in 'Global Illumination' started by crazyjackel, Dec 3, 2018.

  1. crazyjackel

    crazyjackel

    Joined:
    Oct 10, 2018
    Posts:
    18
    I have a first-person player character that is holding an object. In order for the object not to graphically clip through other objects, I created a GUI camera that renders my objects first. The lighting of the object, my character is holding is not the same as where my GUI camera is. I was wondering if there was a way to remotely control the lighting of the object or have it act as though it were a certain location with certain lighting when it was not. Thank You.
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Hey! Are you dealing with realtime lighting in your scene, or with baked GI? Could you please attach some screenshots showing the issue, along with your lighting settings, and camera component parameters?