Hi there, I have reworked my player controller to be rigibody based and eversince I am experiencing jitter on either the player or the environment. This is especially noticeable when playing in build. I have made a menu to be able to toggle v-sync on and off and when running my build with v-sync off I have approximately 350fps. With the current settings you will notice there will be quite some background jitter. I have tried changing the damping settings, which fixes the background jitter mostly, but causes the player to jitter. I have also changed the update method to FixedUpdate, but this makes the jitter visable with both v-sync turned on and off. I'm running out of options and have no clue where to tackle this problem. I hope someone can help me out! For convenience I have added my PlayerController Script and screenshots of the settings on my CinemachineBrain, CinemachineFreeLook and Cinemachine Collider. I'm using Unity 2019.3.0f6 and updated to the most recent version of Cinemachine.