Hi ! I'm looking to migrate an existing project that use AR Foundation without Mars. I've set up a new project (Unity 2021.1.4f1), and Mars is working fine. Now, on a new scene, I'm trying to make Mars and AR Foundation work together. This is an important step for me as my app is depending on using things like the ARRaycastManager, ARPlaneManager, ARAnchorManager, etc. So I just create an AR Session and AR Session Origin, and I add the Mars Session. On the Device view, everything's working fine. However in play mode, the camera seems to be stuck, and I can't move it like I do on the Device view. If I manually move up the camera on the Scene, it's still not working. The origin of the camera or any of it's parent is set properly to 0,0,0. Am I missing something here ? I have some warnings like : No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings. But from what I've read this is expected as I'm running the app in the editor. - Android build - AR Foundation 4.1.7 - Mars 1.3.1 - ARcore 4.1.7 Thanks !