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Question Camera is frozen when building and deploying to quest

Discussion in 'XR Interaction Toolkit and Input' started by puterichNew, Apr 12, 2021.

  1. puterichNew

    puterichNew

    Joined:
    Aug 9, 2013
    Posts:
    7
    When I press play in the editor. I cannot look around and move the controllers until I click the game window. The camera is stuck at the origin of the Room-Scale Xr Rig (Action Based). This is fine but, when I build to the oculus quest 2 I have the same issue, except this time I cannot click with the mouse to focus the game window.
    It feels like the application does not have focus?
     
  2. zajcev-bb

    zajcev-bb

    Joined:
    Aug 14, 2020
    Posts:
    4
    Check if there is only one camera. The one on the rig. Remove any other cameras.
     
  3. puterichNew

    puterichNew

    Joined:
    Aug 9, 2013
    Posts:
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    there was a stacked camera but I removed it and it's still not working.
     
  4. EricJ13

    EricJ13

    Joined:
    Feb 28, 2009
    Posts:
    355
    I was having the same problem in the editor (using 2020.3.X), but not in builds. The Lock Input to Game View option mentioned here worked for the editor: https://docs.unity3d.com/Packages/c...tml#using-actions-with-action-based-behaviors

    I don't think that will help you with builds, I think it only applies to the editor but I may be wrong... wouldn't be the first time. Maybe there's something in here that will help: Configure Unity Settings | Oculus Developers

    Good luck, hope you get it resolved.
     
  5. puterichNew

    puterichNew

    Joined:
    Aug 9, 2013
    Posts:
    7
    Thank you, these are good links.
    I did setup a new project, moved the content of the asset folder over and used a new rig. This did work, bu still having an issue (all white in some scenes) but that might be an unrelated issue I will go through those oculus unity configurations to make sure