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Camera / Imag effects on stereoscopic?

Discussion in 'AR/VR (XR) Discussion' started by dellwho, May 11, 2015.

  1. dellwho

    dellwho

    Joined:
    Apr 13, 2015
    Posts:
    4
    Hi! I am building a GoogleCardboard unity app, and would like to apply an image effects to both cameras. However, upon doing so the app appears 'stretched'.I'veread this is an issue concerning how unity calculates an image effect, but is there a way round this?

    Thankyou!
     
  2. jashan

    jashan

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    Mar 9, 2007
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    3,307
    Yeah, if you're a Unity Pro users, you can use the Unity 5.1 beta which does support this. Otherwise, you'll just have to wait until Unity 5.1 is released.
     
  3. dellwho

    dellwho

    Joined:
    Apr 13, 2015
    Posts:
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    Sweet! How does it support it? Do you just apply yur image efects to each camera and there's no problem?
     
  4. jashan

    jashan

    Joined:
    Mar 9, 2007
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    3,307
    Well, with the native Unity VR integration, there is only a single camera. They do the funky stereo rendering stuff behind the scenes.