Hello, i'm working on a 2D project where my character runs and jumps on planets with faux gravity. I decided to add the cinemachine package to have neat camera tracking but as soon as i implement the virtual camera and set my character as the target, the camera starts rotating around the x axis (i.e. out of the2D plane!) even when i am still in editor mode. I tried with the last verified cinemachine version (2.6.11) and with the last release (2.8.4) and i still have the same issue. Could you please help me solve this problem? Current Unity Editor version: 2020.3.26f1 Thanks!