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Question Camera fov setting not work at cubemap

Discussion in 'General Graphics' started by wechat_os_Qy04FzFSRsSMTleCTBLXe_dM4, May 25, 2020.

  1. wechat_os_Qy04FzFSRsSMTleCTBLXe_dM4

    wechat_os_Qy04FzFSRsSMTleCTBLXe_dM4

    Joined:
    May 25, 2020
    Posts:
    1
    I used Camera.RenderToCubemap() and RenderTexture.ConvertToEquirect() to get a panorama but camera's fov setting seems not work,and it looks strange in my vr console.

    It seems that the fov of panorama generated by unity is 90° ,but i want to get a 110 fov panorama , how can i do it? Any one can tell me?Thanks。