Hey all So I'm trying to use Unity's camera far fade setting, but I can't seem to get it to work. This is supposed to fade out the particle when a certain distance away correct? The near fade is working, but not the far fade
I assume you're talking about a Particles/Standard Unlit shader. The near and far settings are somewhat confusingly named and both control the "near fade" in terms of having the particle fade out as it gets close to the camera. The near fade setting controls the distance at which the particle becomes fully transparent, where the far fade setting controls the distance at which it starts to fade out as it gets close to the camera. Basically if the particle is further than the far fade, it's fully visible. Closer than the near fade it's fully invisible.