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Camera clipping plane different with Vulkan Graphics API

Discussion in 'Editor & General Support' started by ArnoPlays252, Jul 2, 2020.

  1. ArnoPlays252

    ArnoPlays252

    Joined:
    Jan 12, 2019
    Posts:
    14
    Yo everyone , i am experiencing a weird issue ,
    Whenever i use OpenGle3 for my android game , everything is normal , but when vulkan is used (wich i need for personal reasons) , there seems to be a farclipplane wich is closer , but it doesnt cull transparent shaders for some reason. Is this a bug ? i would appreciate help :)
     
  2. ArnoPlays252

    ArnoPlays252

    Joined:
    Jan 12, 2019
    Posts:
    14
    Does anyone know ?
     
  3. ArnoPlays252

    ArnoPlays252

    Joined:
    Jan 12, 2019
    Posts:
    14
  4. ArnoPlays252

    ArnoPlays252

    Joined:
    Jan 12, 2019
    Posts:
    14
    Maybe a unity official who knows ?
     
  5. drossini

    drossini

    Joined:
    Feb 17, 2021
    Posts:
    2
    Hi,

    we've the same problem on Samsung Galaxy Tab A (2016), with Android 8.1. OpenGLES 3.0 works well, but with Vulkan a large portion of the scene is clipped out.

    We use a camera with a near plane at 0.1 and a far plane at 30000. Moving the near plane to 1 fix the problem, but it's very strange.

    Any idea?