hello, I’m a beginner and I followed a tutorial to make camera boundaries so the blue background of the unity editor doesn’t appear, and it works just fine. However I have two issues, the first one is that the camera boundaries (the coordinates) keep adjusting on their own when I open the maximized game view or change the scene window size. How do I know what size will be suitable when I build the game? The second issue is, right after I wrote the boundaries script the player started freaking out and shaking while moving (I can take a video of this if you need). Please help if you can with explanation, thx.
Which tutorial did you follow? Posting a link (if it's free to view) as well as the code you wrote would help.
A short video or even a picture and code might help. It is a little difficult to understand the issue as described. Please use the code tags if you paste code here.
Code (Csharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class camerabounds : MonoBehaviour { public Transform target; public Vector2 minipos; public Vector2 maxpos; void Start () { } // Update is called once per frame void FixedUpdate () { transform.position = new Vector3(Mathf.Clamp(target.position.x, minipos.x, maxpos.x), Mathf.Clamp(target.position.y, minipos.y, maxpos.y), transform.position.z); } } Here’s the code @spryx @sol-erides
The camerabounds script is placed on the main camera, correct? Also make sure that the player is not a child of the main camera, and that the main camera is not a child of the player. How are you setting the values of minipos and maxpos - if you are typing out the values you want in the inspector, then they shouldn't be changing as you describe and especially not when changing the size of the scene window. A short video of this as well as the shaking behaviour of the player would help a lot in narrowing this down.
I’m so sorry I took this long, it was a bit hard to catch on camera but here’s a link to the video The changing in frames while filming isn’t from the game it’s totally me I also filmed what happens when I change the window size