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Help Wanted Camera 'blurriness' with Unity HDRP

Discussion in 'General Graphics' started by Honigeintopf, Feb 26, 2021.

  1. Honigeintopf

    Honigeintopf

    Joined:
    Apr 11, 2019
    Posts:
    12
    Hello,

    I have this basic Motion Blur kind of effect everytime I am moving or looking arround, the camera loses focus.

    I don't have Motion Blur activated in the Standard Volume or anything like this.
    My script for moving arround is too big to post in here.

    I feel like it's maybe a problem with the engine in general, or am I missing something?

    Best regards
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,371
  3. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    10,101
    It's not motion blur. That's what Temporal Anti-Aliasing, which the HDRP defaults to using for anti-aliasing, looks like.
     
    Honigeintopf likes this.
  4. Honigeintopf

    Honigeintopf

    Joined:
    Apr 11, 2019
    Posts:
    12
    Is there a way to adjust it besides on the camera?
     
  5. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    10,101
    They used to have the TAA settings exposed in the post processing asset, but ever since it got moved to the camera I don't have any idea how to tweak the settings, though honestly you're unlikely to be able to find better settings than what they're using even if they did expose it.

    If you really dislike it, I'd suggest disabling it entirely and enable MSAA on the render asset.
    https://docs.unity3d.com/Packages/c...igh-definition@10.3/manual/Anti-Aliasing.html
     
    Honigeintopf likes this.
  6. Honigeintopf

    Honigeintopf

    Joined:
    Apr 11, 2019
    Posts:
    12
    Thanks a lot.
     
  7. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,371
    Looks like I misread the OP (shouldn't try to answer when I'm too tired.) Bgolus is correct.
     
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