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Camera Animation won't start but is shown as active

Discussion in 'Animation' started by Apfelbox, May 14, 2014.

  1. Apfelbox

    Apfelbox

    Joined:
    Apr 28, 2014
    Posts:
    39
    Hey, I hope the title was somehow understandable. I'm new to Unity and very new to Unity Animations. I tried to create an animation for my camera, that resets the position.
    In my AnimatorTab are 3 states at the moment:
    "idle" - does nothing (default)
    "any state" - that state was there from the beginning
    "resetCam" - this state has a motion to reset the cam

    I made a transition between "any state" and "resetCam" with the condition of the parameter (bool) "resetCam" to be true. For testing purposes I use the following code:
    Code (csharp):
    1. if(Input.GetKeyDown(KeyCode.W)){
    2.             resetCam.SetBool("resetCam", false);
    3.         }
    4. if(Input.GetKeyDown(KeyCode.S)){
    5.             resetCam.SetBool("resetCam", true);
    6.         }
    I've got no compiling errors. When I hit start the idle animation is playing and when I press "s" the transition from "any state" to "resetCam" starts. So when I look at the Animator tab everything looks fine but in the scene tab nothing is happening.

    I hope my problem is understandable. Thanks for taking the time reading my post.
    - apfelbox