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Bug call stack error how to get rid of in unity 2023

Discussion in 'Scripting' started by Watergate12, Nov 29, 2023.

  1. Watergate12

    Watergate12

    Joined:
    Nov 29, 2023
    Posts:
    1
    Found 1 leak(s) from callstack:
    0x0000021f866e187b (Mono JIT Code) UnityEngine.ComputeBuffer:.ctor (int,int,UnityEngine.ComputeBufferType)
    0x0000021f86720fc3 (Mono JIT Code) UnityEngine.Rendering.ConstantBuffer`1<UnityEngine.Rendering.LineRendering/ShaderVariables>:.ctor () (at ./Library/PackageCache/com.unity.render-pipelines.core@16.0.4/Runtime/Common/ConstantBuffer.cs:243)
    0x0000021f86720e23 (Mono JIT Code) UnityEngine.Rendering.LineRendering:Initialize (UnityEngine.Rendering.LineRendering/SystemResources) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.4/Runtime/RenderPipeline/LineRendering/Core/LineRendering.cs:87)
    0x0000021f8671f8db (Mono JIT Code) UnityEngine.Rendering.HighDefinition.HDRenderPipeline:InitializeLineRendering () (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.4/Runtime/RenderPipeline/LineRendering/HDRenderPipeline.LineRendering.cs:74)
    0x0000021f866a6beb (Mono JIT Code) UnityEngine.Rendering.HighDefinition.HDRenderPipeline:.ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.4/Runtime/RenderPipeline/HDRenderPipeline.cs:629)
    0x0000021f866a211b (Mono JIT Code) UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.4/Runtime/RenderPipeline/HDRenderPipelineAsset.cs:69)
    0x0000021f866a1d9c (Mono JIT Code) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline ()
    0x0000021f866a1be3 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:prepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset)
    0x0000021f866a163b (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
    0x0000021f866a1a88 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)
    0x00007ffcd88c694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
    0x00007ffcd8808464 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
    0x00007ffcd8808550 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
    0x00007ffcbac94794 (Unity) scripting_method_invoke
    0x00007ffcbac6f7e3 (Unity) ScriptingInvocation::Invoke
    0x00007ffcbac6aa75 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ffcbadad49f (Unity) Scripting::UnityEngine::Rendering::RenderPipelineManagerProxy::DoRenderLoop_Internal
    0x00007ffcba84d289 (Unity) ScriptableRenderContext::ExtractAndExecuteRenderPipeline
    0x00007ffcbc89dc1b (Unity) Camera::ExecuteCustomRenderPipeline
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    5,015
    Please use the built-in Bug Reporter tool (see: Help => Report a Bug).