Hi, how could one calculate spotlight falloff strength at specific distance when using HDRP? I need to calculate this on CPU. I tried the following: Code (CSharp): float distanceNormalized = distanceFromSpotLightToSamplePoint / _spotLight.range; float falloff = 1f / (distanceNormalized * distanceNormalized); float intensityAtDistance = _spotLight.intensity * falloff;