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Calculate Momentum for Weighted Limbs

Discussion in 'Animation Previews' started by awesomedata, Aug 23, 2019.

  1. awesomedata

    awesomedata

    Joined:
    Oct 8, 2014
    Posts:
    1,419
    Are any things like Ballistics/Trajectories, Center of Mass, and Rotational / Angular Momentum planned?

    See Cascadeur:




    Even just being able to calculate the center-of-mass of a group of bones AND auto-animating arcs by predefining some weights to simulate on a bone-chain, then tweaking a 3d spline in the scene so that the frames can match would be amazing. D:

    This would eliminate almost _any_ need for expensive motion-capture devices/software for indies!
     
  2. pierrepaul

    pierrepaul

    Unity Technologies

    Joined:
    Jun 19, 2012
    Posts:
    162
    Hi!

    We are working real hard at improving our keyframing abilities, which features like integration with Runtime Rigging etc..

    That being said, we don't have any thing like this planned in the very near term but eventually we will get there.
     
    awesomedata likes this.