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Cache server and command line build

Discussion in 'Editor & General Support' started by gameator, Sep 9, 2015.

  1. gameator

    gameator

    Joined:
    Sep 9, 2015
    Posts:
    1
    Cache server can significantly improve asset import time.
    Does it affect build time if clean build (CI) is done using command line, smth like:
    Unity.exe -quit -batchmode -nographics -projectPath path\to\project -executeMethod BuildScript.Build? Or it does help only when assets are loaded into IDE?

    Thank you.
     
  2. kookyoo

    kookyoo

    Joined:
    Apr 19, 2010
    Posts:
    46
    Nice question, would like to know the answer
     
  3. DrakkenWulf

    DrakkenWulf

    Joined:
    Mar 6, 2015
    Posts:
    10
    Also would like to know. According to my local machine, it's doing zero network traffic despite updating the project.
     
  4. DrakkenWulf

    DrakkenWulf

    Joined:
    Mar 6, 2015
    Posts:
    10
    Buuuuut the build log also says "uploaded to cache server". So I presume it does work.