Hello, My colleague and I are trying to export a C4D model to Unity to be used for virtual reality. We have tried numerous file formats and problem solving techniques but every time we import the FBX file form C4D into Unity there are issues. Some of these issues include: 1. Certain polygons do not even show up in the model at all 2. Polygons become flipped or backwards 3. Textures apply incorrectly or not at all 4. (the most puzzling) Depending on which angle you are looking at something in the model you can either see it or not. For example, we have cabinets that are solid with a back on them and at one angle they appear to be see-through and at another angle they are normal. I know that there seems to be a CV-Smart-Exporter plug-in that is supposed to help with the C4D to Unity exportation process, but we do not have access to it. I have attached an image of an example of issue #2 - The desktops screens are being placed at the back of the computer. Any advice would be very helpful!