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C4D FBX bones animation

Discussion in 'Asset Importing & Exporting' started by anadin, Aug 24, 2006.

  1. anadin

    anadin

    Joined:
    Oct 28, 2005
    Posts:
    98
    Hmm, if I use targets and effectors to animate bones in C4D, when I import into Unity I get the moving effectors (or nulls) but the bones are not moved. Isn't FBX supposed to 'bake' bone rotation/translation on export?
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    Can you send in the .c4d model via Report Bug.app please.
     
  3. anadin

    anadin

    Joined:
    Oct 28, 2005
    Posts:
    98
    Ok, sent that through, hope you can work it out.