Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

C4D Export Problem, Replicable?

Discussion in 'External Tools' started by Marble, Jan 24, 2007.

  1. Marble

    Marble

    Joined:
    Aug 29, 2005
    Posts:
    1,211
    Guys, I can't get UVs out of C4D unless I export my file with a texture, yet whenever I export this model to FBX with a texture, it hangs with a memory leak and I have to force quit. Would another C4D10 user try adding a texture to this model and see if it exports?

    This is really frustrating. FBX export works with all other textured models but this one!
     

    Attached Files:

  2. Macupuncture

    Macupuncture

    Joined:
    Jun 13, 2005
    Posts:
    179
    There is something funky about this file. I can't put my finger on it yet, though.

    Send a message to Thomas Pasieka in the forums. He is a C4D expert and he will probably know what it is. Post when you figure it out. I use it, too.

    Mark
     
  3. Mike

    Mike

    Joined:
    Dec 1, 2006
    Posts:
    118
    58.482 polygons... wohooo.

    It works if you select all polygons and >triangulate< them - and THEN export them as an FBX file but I don't think Unity can handle such hi-res polygon models.

    :wink:
     
  4. Marble

    Marble

    Joined:
    Aug 29, 2005
    Posts:
    1,211
    Hmm... but the polygons are already triangulated. I tried triangulating them anyway, but the export still hangs (again, only if I've added a material w/texture to the mesh).
     
  5. Mike

    Mike

    Joined:
    Dec 1, 2006
    Posts:
    118
    shame on me - "UNtriangulate" of course !

    :oops:
     
  6. Marble

    Marble

    Joined:
    Aug 29, 2005
    Posts:
    1,211
    Whoops. I should have guessed. :)

    I'm still getting a weird hang if there's a texture loaded on the terrain, though. :?
     
  7. Mike

    Mike

    Joined:
    Dec 1, 2006
    Posts:
    118
    Okay - what system specs do you have? How much RAM?

    What if you use the FBX import plugin supplied with Unity?
     
  8. Macupuncture

    Macupuncture

    Joined:
    Jun 13, 2005
    Posts:
    179
    To tell the truth, I had a similar problem with a model of this size. Joachim tested it for me and it loaded fine....after 15 minutes of beach- balling.

    I have a feeling the model is OK, it's just too big. Run it past the powers that be, and try to scale the model down some. Anything over 65k polys is bad, or so they told me.

    M
     
  9. Marble

    Marble

    Joined:
    Aug 29, 2005
    Posts:
    1,211
    I may do that. In the meantime, exporting to 3DS seems to work easily and quickly (and preserves the UVs). Then you can let Unity use its own importer on the 3DS file and match it up with the texture in the editor.

    The size idea is tempting, but considering how cleanly and quickly it exports without a texture attached, I think this must be a bug in C4D's FBX implementation.