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C# Update for Project Tiny

Discussion in 'Project Tiny' started by JC-Cimetiere, Mar 12, 2019.

  1. JC-Cimetiere

    JC-Cimetiere

    Unity Technologies

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    We are hearing from the community that you are eager for more insight into how C# is coming along and when you can expect it. We’d like to share an update on progress and set some expectations on what’s to come.

    So how are things coming along?
    We have C# up and running in house; we are currently working to make sure that it is stable and performant. The debugging experience is also up and running and being stabilized.
    Our team is focused on getting this into preview as soon as possible and we will not be releasing another update until we hit that goal.

    So when can you expect to see the first bits with C# landing in preview?
    We are getting pretty close to the end. The nature of this work makes it hard to provide an exact date. While we are far along, most of what’s happening now is solving issues as we discover them. Right now our best estimate is the first half of Q2.

    So what comes after C# lands?
    We will then focus on polishing up the feature set that sits on top of that core. We have received feedback from many of you (thank you!) and we are working to incorporate that into our thinking and roadmap. The goal will be to get our MVP for 2D to a release state later this year. We will look to get more details out on what this will include once we get closer to putting C# into preview.

    Thanks for your support!

    PS:
    If you are going to GDC, join us for a Round Table feedback discussion on Wed March 20, we have a few seats lefts (details here).
     
  2. nanbai

    nanbai

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    awesome,thank you
     
    Dmitry_Ostryansky likes this.
  3. Rupture13

    Rupture13

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    Thank you for the update :)
     
  4. phil-harvey

    phil-harvey

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    :) nice to hear.
     
  5. sniffle63

    sniffle63

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    Really wish i was going to GDC for the round table meeting.

    But thank you guys alot for the hard work you are putting into this!

    Q2 should be exciting!
     
  6. wayneglows

    wayneglows

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    Mar 12, 2013
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    Amazing news, really looking forward to C# in tiny.
     
  7. mjirby_mcs

    mjirby_mcs

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    Dec 28, 2015
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    That is really great news. Thanks for the update. Any chance there are short form answers to these few questions?

    1. Which .NET Standard is this C# going to support?
    2. Will we be able to use 3rd-party DLLs like Newtonsoft.Json or IoC frameworks?
    3. Are struct semantics going to work properly?
    4. Will you have support for generics?
    5. Is it going to be .NET Core or .NET Framework?

    Thanks.
     
  8. JJJohan

    JJJohan

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    Mar 18, 2016
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    Also curious - what is the build pipeline for compiling C# down into JS? Is it similar to WebGL's C# > Il2CPP > Emscripten > WASM/asm.js or using a different approach?
     
    andreimcristof likes this.
  9. JC-Cimetiere

    JC-Cimetiere

    Unity Technologies

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    Hi, we will provide details when the preview is out, stay tuned ;-)
     
  10. jianhua928

    jianhua928

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    My big knife is hungry and thirsty
     
  11. lenke

    lenke

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    Can't wait :D
     
  12. Sylmerria

    Sylmerria

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    When :eek: We want to know :p
     
    Last edited: Mar 26, 2019
  13. DevinW

    DevinW

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    Will the typescript demo projects be updated?
     
  14. bererton

    bererton

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    Jun 20, 2014
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    We are working on synchronous multiplayer games, and we share a lot of code between a headless C# server and the client. It would be great if Unity tiny also supported this use case, especially the headless server part. Is that on the slate anywhere? Otherwise we'll need separate server/client code, which isn't awesome for things like client side prediction for example.
     
  15. JF_YQ

    JF_YQ

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    It's great,can't wait for it to be publised!
     
    JamesArndt likes this.
  16. DanielForstinger

    DanielForstinger

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    Feb 1, 2014
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    Any updates on C# availability? Very excited for this!
     
    MarkusW, JamesArndt and NotaNaN like this.
  17. zhuchun

    zhuchun

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    Thank you. Will it support DOTS as it comes?
     
  18. vincismurf

    vincismurf

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    Tiny is a subset of DOTS
     
    NotaNaN likes this.
  19. JasperSkye

    JasperSkye

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    Any Update on C# support?
    I can't wait to get started!
     
    foxnne likes this.
  20. ArturoNereu

    ArturoNereu

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    We are still working on it. More news coming soon!
     
    m4d, NotaNaN, hippocoder and 9 others like this.
  21. hippocoder

    hippocoder

    Digital Ape

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    Quite fancy this for a little side project, thanks Unity!
     
    sniffle63 and foxnne like this.
  22. The-Exceptional-Bruce

    The-Exceptional-Bruce

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    Will the 2D physics work outside of Tiny, say in a standard Unity project using ECS?
     
    NotaNaN and foxnne like this.
  23. sourceskyboxer1983

    sourceskyboxer1983

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    Nice any update with Haxe? C# is really sexy works fine. But what is with Python script :p
     
  24. rachidDev

    rachidDev

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    Can you add tables like excel design, to save data and load it
     
  25. FelixShen

    FelixShen

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    appreciate! can't wait for C# support.
     
  26. sniffle63

    sniffle63

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    This was answered in another post. But Unity Tiny is a DOTS(Data-Oriented Technology Stack) approach to making games and has its own DOTS style physics.

    But Regular Unity is in the process of adding DOTS physics as well, threw Unity Physics and Havok Physics. So we dont need the unity tiny physics in regular unity.

    (Unless by some chance the physics in unity tiny is the unity physics with a unity tiny wrapper on it)
     
    NotaNaN likes this.
  27. The-Exceptional-Bruce

    The-Exceptional-Bruce

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    Tiny's physics is all 2D. Havok and Unity Physics are both 3D. Tiny will support things like sprites, Tilemaps, and 2D colliders that are not supported yet in regular ECS projects....but I'm hoping.
     
    foxnne, sniffle63 and NotaNaN like this.
  28. ChiuanWei

    ChiuanWei

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    i cant wait for it.
     
  29. sercand

    sercand

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    We are entering the second half of the Q2. Is there any news?
     
  30. hippocoder

    hippocoder

    Digital Ape

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    Regarding the whens it's probably best to wait and see for experimental forum because it's not always in the developer's hands if it will ship on time as Unity's DOTS is very much a big task with multiple staff working on different aspects.

    For example I'm waiting for 5.14 HDRP to fix some bugs, but I can't have it even though it's there (I can if I edit manifest) because Unity prefers to bundle SRP dependent version changes together so nothing gets out of sync.

    Also it will get some sanity testing in the staging area.
     
  31. Arowx

    Arowx

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    If Tiny C# is going to be a modular version of DOTS could we just write our games in DOTS and build them to Tiny when it arrives?
     
  32. NotaNaN

    NotaNaN

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    Will Tiny's individual modules (such as 2D physics or rendering) become usable outside of Tiny when the C# implementation arrives? If this isn't going to happen now will it potentially happen in the future as each module becomes larger and more fleshed out?
     
    Last edited: May 16, 2019
  33. davenirline

    davenirline

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    I can't wait!
     
    facundo_unity961 and NotaNaN like this.
  34. VinesStudio

    VinesStudio

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    me too
     
    sercand and NotaNaN like this.
  35. yoannG

    yoannG

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    Sorry for the newbie question, but can this project tiny also be used to create fancy lightweight websites that work mobile first and are also responsive (and with plenty of nice interactions made with the unity palette of tools)?
     
    Last edited: May 31, 2019
    jkampitakis likes this.
  36. Maras

    Maras

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    I do not think that would be ideal as it would still need to do additonal work evey frame.
     
  37. Arowx

    Arowx

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    Will Tiny adopt the new WebGPU standard, it has about 3x the throughput of WebGL as well as access to GPU compute?
     
  38. Zealot2018

    Zealot2018

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    it's the last month of Q2 now...can't wait for the C# update
     
    NotaNaN, Jalol, Pakor and 2 others like this.
  39. JC-Cimetiere

    JC-Cimetiere

    Unity Technologies

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  40. facundo_unity961

    facundo_unity961

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    Thanks!:D