Did you ever create a data structure and wished that unity would draw it differently in the inspector? This week's tutorial can help you! I'm following up on last week's tutorial by introducing a data structure to pick an event with a custom UI and to do so I'll explain how to build it with a Custom Property Drawer. Unlock the power of Editor scripting! http://brightreasongames.com/custom-drawer-in-unity3d-to-pick-an-enum/ Please tell me your opinion on it.