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[c# Tutorial] multiple Event dispatchers in the same scene

Discussion in 'Community Learning & Teaching' started by paskal007r, Oct 18, 2016.

  1. paskal007r

    paskal007r

    Joined:
    Sep 6, 2013
    Posts:
    66
    Hi people,
    in this tutorial I've modified the event dispatcher I presented a couple weeks ago in a previous tutorial so that it can be used with multiple instances in a single scene, even to enable communication amongst the components of a single prefab instance.

    All the benefits of event-driven coding in your gameobject!

    http://brightreasongames.com/localized-events-for-in-object-communication/