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C# Tiny build issues for facebook playable ads

Discussion in 'Project Tiny' started by romiohasan, Jul 1, 2019.

  1. romiohasan

    romiohasan

    Joined:
    Apr 8, 2019
    Posts:
    13
    The current build pipeline do not support the facebook playable ads requirements.
    Current tiny Asmjs build output of index.html file loads the binary using XMLHttpRequest.

    Code (JavaScript):
    1. function b(url) { // Downloads a binary file and outputs it in the specified callback
    2.     return new Promise((ok, err) => {
    3.       var x = new XMLHttpRequest();
    4.       x.open('GET', url, true);
    5.       x.responseType = 'arraybuffer';
    6.       x.onload = () => { ok(x.response); }
    7.       x.send(null);
    8.     });
    9.   }
    Where XMLHttpRequest is blocked for playables. Here is the requirements for your quick reference:

    more here : https://developers.facebook.com/docs/app-ads/formats/playable-ads/

    Can you please inform:
    • Will unity tiny have a build pipeline that meets all the requirements for playable-ads in the next update?
    • Is there a way to refactor the current index.html file and not use XMLHttpRequest object?
     
  2. unclejey34

    unclejey34

    Joined:
    Dec 21, 2017
    Posts:
    36
  3. unclejey34

    unclejey34

    Joined:
    Dec 21, 2017
    Posts:
    36
    Did you solve it?
     
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