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C++ source in my webgl build

Discussion in 'Web' started by veeruminc, Dec 10, 2018.

  1. veeruminc

    veeruminc

    Joined:
    Feb 14, 2017
    Posts:
    1
    Hey, I'm trying to include some C++ code in my webgl build here and I can't quite seem to get things to compile properly.

    I noticed a thread around setting emscriptenArgs to the header directory. Is that relative to the Assets/ path? Also will I need to have all the source in the same directory or can I include multiple -I args? Sorry, there's not much documentation on this.